Chapter 6. Events, Culture, Heritage, and Sport (Entertainment)
So far in this chapter, we’ve looked at entertainment experiences from wine to gambling, from farm-fresh foods to museums and galleries, and at many things in between. But the entertainment sector doesn’t exist in a perfect world. Now let’s examine some of the trends and issues in the sector today. Festivals, events, and other entertainment experiences can have significant positive and negative impacts on communities and guests.
Impacts of Entertainment
Each type of festival, event, or attraction will have an impact on the host community and guests. Table 6.2 lists some of the positive impacts that can be built upon and celebrated. It also lists some of the potential negative impacts event coordinators should strive to limit.
| [Skip Table] | ||
| Type of Impact | Positive Impacts | Negative Impacts |
|---|---|---|
| Social and Cultural |
|
|
| Physical and Environmental |
|
|
| Political |
|
|
| Tourist and Economic |
|
|
Technology
The role of technology has shifted much of the guest experience from the physical to the virtual. Online gambling, virtual exhibits, and live streaming animal habitat cams are just a few of the new ways that visitors can be entertained, often without having to visit the destination. As this type of experience continues to thrive, the sector must constantly adapt to capture revenues and attention.